Abilities
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** This means units within 50 range in front of Mirana cannot be hit, as it does not search for units right behind the arrow.
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** This means units within 50 range in front of Mirana cannot be hit, as it does not search for units right behind the arrow.
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* Can hit units up to +}} range away (travel distance + radius).
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* Can hit units up to +}} range away (travel distance + radius).
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* The stun increases by /900)/(1/30))|v1=}} seconds and the damage by /((/900)/(1/30))}} for each /((/900)/(1/30))}} distance traveled, resulting in the following values at certain distances ([[Damage manipulation|before reductions]]):
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* The stun increases by /900)/(1/30))|v1=}} seconds and the damage by /((/900)/(1/30))}} for each /((/900)/(1/30))}} distance traveled, resulting in the following values at certain distances ([[Damage manipulation|before reductions]]):
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** '''300 Distance
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** +1)*300}} Distance''': /+1)*300}}) round2|v1=}} second stun, /(/+1)*300}})+v1 round2|v1=}} damage.
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**}}||-3}}
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** '''600 Distance:''' /600) round2|v1=}} seconds stun, /(/600)+v1 round2|v1=}} damage
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** '''900 Distance:''' /900) round2|v1=}} seconds stun, /(/900)+v1 round2|v1=}} damage
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** '''1200 Distance:''' /1200) round2|v1=}} seconds stun, /(/1200)+v1 round2|v1=}} damage
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** '''1500 Distance:''' /1500) round2|v1=}} seconds stun, /(/1500)+v1 round2|v1=}} damage
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** The arrow reaches its full potential after traveling for distance, which takes /900 round2}} seconds.
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** The arrow reaches its full potential after traveling for distance, which takes /900 round2}} seconds.
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* The Sacred Arrow has 500 [[flying vision]], which stays for 3 seconds at the point the arrow hits a target.
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* The Sacred Arrow has 500 [[flying vision]], which stays for 3 seconds at the point the arrow hits a target.
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* With ,
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* With , Sacred Arrow releases a meteor based on the current level of onto every enemy that comes within range as it travels.
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** If the arrow lands on a unit, that unit is hit by a
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** If the arrow lands on a unit, that unit is hit by a secondary meteor that deals |v1=}} damage ([[Damage manipulation|before reductions]]).
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** This results in a total damage of +v1|v1=}} against that target, on top of
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** This results in a total damage of +v1|v1=}} against that target, on top of Sacred Arrow's damage ([[Damage manipulation|before reductions]]).
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*
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* With the level 25 [[talent]], the extra arrows are launched together with the primary arrow.
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** The extra arrows are launched with a 30° angle to the left and right of the
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** The extra arrows are launched with a 30° angle to the left and right of the primary arrow in the center.
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** Although all three arrows overlap in front of Mirana, they cannot hit the same target.
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** Although all three arrows overlap in front of Mirana, they cannot hit the same target.
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** does not upgrade the extra arrows from
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** does not upgrade the extra arrows from the talent.
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* Can leap over other units and over impassable terrain.
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* Can leap over other units and over impassable terrain.
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* During Leap, Mirana can attack, cast abilities,
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* During Leap, Mirana can attack, use items and cast abilities, except recasting Leap.
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** However, she cannot turn, so targeted abilities and items may only be used in the direction she is facing.
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** However, she cannot turn, so targeted abilities and items may only be used in the direction she is facing.
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* The buff from multiple casts does not stack, only its duration gets refreshed.
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* The buff from multiple casts does not stack, only its duration gets refreshed.
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* With , Leap has an ensured [[critical strike]], crits with a lower value have no effect if they proc, since the higher crit value takes priority.
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* Leap cannot be cast during Leap. During the leap, Leap is on an unrefreshable cooldown which is bound to the leap buff.
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| cooldown tal = |v1=}}
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| cooldown tal = |v1=}}
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| notes = * Places a buff on all allied heroes. As long as this buff stays on them, they
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| notes = * Places a buff on all allied heroes. As long as this buff stays on them, they will keep turning [[invisible]].
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* The movement speed bonus is only applied when fully invisible. It is not applied during the fade delay.
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* The movement speed bonus is only applied when fully invisible. It is not applied during the fade delay.
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