Mirana

Abilities

← Older revision Revision as of 00:15, 3 April 2021
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** This means units within 50 range in front of Mirana cannot be hit, as it does not search for units right behind the arrow.
 
** This means units within 50 range in front of Mirana cannot be hit, as it does not search for units right behind the arrow.
   
* Can hit units up to +}} range away (travel distance + radius).
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* Can hit units up to +}} range away (travel distance + radius).
   
 
* The stun increases by /900)/(1/30))|v1=}} seconds and the damage by /((/900)/(1/30))}} for each /((/900)/(1/30))}} distance traveled, resulting in the following values at certain distances ([[Damage manipulation|before reductions]]):
 
* The stun increases by /900)/(1/30))|v1=}} seconds and the damage by /((/900)/(1/30))}} for each /((/900)/(1/30))}} distance traveled, resulting in the following values at certain distances ([[Damage manipulation|before reductions]]):
** '''300 Distance:''' /300) round2|v1=}} second stun, /(/300)+v1 round2|v1=}} damage
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** +1)*300}} Distance''': /+1)*300}}) round2|v1=}} second stun, /(/+1)*300}})+v1 round2|v1=}} damage.
  +
**}}||-3}}
** '''600 Distance:''' /600) round2|v1=}} seconds stun, /(/600)+v1 round2|v1=}} damage
 
** '''900 Distance:''' /900) round2|v1=}} seconds stun, /(/900)+v1 round2|v1=}} damage
 
** '''1200 Distance:''' /1200) round2|v1=}} seconds stun, /(/1200)+v1 round2|v1=}} damage
 
** '''1500 Distance:''' /1500) round2|v1=}} seconds stun, /(/1500)+v1 round2|v1=}} damage
 
 
** The arrow reaches its full potential after traveling for distance, which takes /900 round2}} seconds.
 
** The arrow reaches its full potential after traveling for distance, which takes /900 round2}} seconds.
   
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* The Sacred Arrow has 500 [[flying vision]], which stays for 3 seconds at the point the arrow hits a target.
 
* The Sacred Arrow has 500 [[flying vision]], which stays for 3 seconds at the point the arrow hits a target.
   
* With , the primary arrow releases a projectile at the current level onto every enemy that comes within range as it travels.
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* With , Sacred Arrow releases a meteor based on the current level of onto every enemy that comes within range as it travels.
** If the arrow lands on a unit, that unit is hit by a another Starstorm projectile that deals |v1=}} damage ([[Damage manipulation|before reductions]]).
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** If the arrow lands on a unit, that unit is hit by a secondary meteor that deals |v1=}} damage ([[Damage manipulation|before reductions]]).
** This results in a total damage of +v1|v1=}} against that target, on top of the arrows own damage ([[Damage manipulation|before reductions]]).
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** This results in a total damage of +v1|v1=}} against that target, on top of Sacred Arrow's damage ([[Damage manipulation|before reductions]]).
   
* When choosing the level 25 talent which adds extra arrows, the extra arrows are launched together with the main arrow.
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* With the level 25 [[talent]], the extra arrows are launched together with the primary arrow.
** The extra arrows are launched with a 30° angle to the left and right of the centered arrow.
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** The extra arrows are launched with a 30° angle to the left and right of the primary arrow in the center.
 
** Although all three arrows overlap in front of Mirana, they cannot hit the same target.
 
** Although all three arrows overlap in front of Mirana, they cannot hit the same target.
** does not upgrade the extra arrows from the talent, therefore the extra arrows do not have the effect and bonus.
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** does not upgrade the extra arrows from the talent.
 
}}
 
}}
   
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* Can leap over other units and over impassable terrain.
 
* Can leap over other units and over impassable terrain.
   
* During Leap, Mirana can attack, cast abilities, and use items.
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* During Leap, Mirana can attack, use items and cast abilities, except recasting Leap.
 
** However, she cannot turn, so targeted abilities and items may only be used in the direction she is facing.
 
** However, she cannot turn, so targeted abilities and items may only be used in the direction she is facing.
   
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* The buff from multiple casts does not stack, only its duration gets refreshed.
 
* The buff from multiple casts does not stack, only its duration gets refreshed.
   
  +
* With , Leap has an ensured [[critical strike]], crits with a lower value have no effect if they proc, since the higher crit value takes priority.
* Leap cannot be cast during Leap. During the leap, Leap is on an unrefreshable cooldown which is bound to the leap buff.
 
 
}}
 
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| cooldown tal = |v1=}}
 
| cooldown tal = |v1=}}
   
| notes = * Places a buff on all allied heroes. As long as this buff stays on them, they keep on turning [[invisible]].
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| notes = * Places a buff on all allied heroes. As long as this buff stays on them, they will keep turning [[invisible]].
 
** Fully affects [[invulnerable]] and [[hidden]] allies, placing the buff on them and turning them invisible.
   
 
* The movement speed bonus is only applied when fully invisible. It is not applied during the fade delay.
 
* The movement speed bonus is only applied when fully invisible. It is not applied during the fade delay.
 
** Attacking, casting abilities or using items during the [[fade delay]] resets it.
 
* Fully affects [[invulnerable]] and [[hidden]] allies, placing the buff on them and turning them invisible.
 
 
* Attacking, casting abilities or using items during the [[fade delay]] resets it.
 
 
}}
 
}}
   


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