Magnus

Abilities

← Older revision Revision as of 00:10, 2 April 2021
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* Slows and damages but does not pull him.
 
* Slows and damages but does not pull him.
   
* With , the extra shockwaves are launched with a |°}} degree angle to the left and right of the centered shockwave.
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* With , the extra Shockwaves are launched with a angle to the left and right of the centered Shockwave.
** Although the areas of all three waves overlap heavily, an enemy may be hit by only one of them.
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** Although the areas of all three waves overlap heavily, an enemy may be hit by only one of three outgoing waves.
** Upon reaching max distance of , the shockwaves return to the original cast location.
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** Upon reaching max distance of , the Shockwaves return to the original cast location.
** The returning shockwaves act like separate casts, cast by invisible dummies. Therefore, enemies at the very tip may be hit only once.
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** The returning Shockwaves act like separate casts, cast by invisible dummies. Therefore, enemies at the very tip may only be hit only once.
 
** This is because Shockwave does not hit units behind the caster, so units hit by it range beyond its max travel distance do not get hit upon returning.
 
** This is because Shockwave does not hit units behind the caster, so units hit by it range beyond its max travel distance do not get hit upon returning.
 
** On the other side, units range beyond the original cast point do get hit by the returning waves.
 
** On the other side, units range beyond the original cast point do get hit by the returning waves.
** On their way back, the shockwaves can hit previously already hit enemies a second time.
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** The returning Shockwaves can hit previously already hit enemies a second time, and also pull enemies towards the cast location as well.
** The returning shockwaves pull enemies towards the cast location as well.
 
 
}}
 
}}
   
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| cooldown = 8
 
| cooldown = 8
   
| notes = * When cast on self, grants round4|v1=|%}} ( round4|v1=|%}}) cleave damage and round4|v1=|%}} ( round4|v1=|%}}) attack damage instead.
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| notes = * When cast on self, grants round4|v1=|%}} ( round4|v1=|%}}) cleave damage and round4|v1=|%}} ( round4|v1=|%}}) attack damage.
 
** automatically targets self.
 
** automatically targets self.
   
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* Cleave damage cannot be amplified with [[outgoing spell damage amplification]] and cannot [[spell lifesteal]].
 
* Cleave damage cannot be amplified with [[outgoing spell damage amplification]] and cannot [[spell lifesteal]].
 
** Can be amplified by [[incoming spell damage amplification]].
 
** Can be amplified by [[incoming spell damage amplification]].
 
** Cleave damage is reduced by [[Damage Block]].
 
 
** Cleave damage depends on the attack damage value of the cleaving unit, not on how much their primary attack target took.
* Cleave damage is reduced by [[Damage Block]].
 
 
** The complete cleave area is shaped like an isosceles trapezoid in front of the attacking unit.
 
 
** Fully stacks with other sources of cleave. Each source of cleave works completely independent.
* Cleave damage depends on the attack damage value of the cleaving unit, not on how much their primary attack target took.
 
 
* The complete cleave area is shaped like an isosceles trapezoid in front of the attacking unit.
 
 
* Fully stacks with other sources of cleave. Each source of cleave works completely independent.
 
   
 
* Does not cleave upon attacking [[wards]], [[buildings]] or allied units. Wards and buildings are unaffected by cleave.
 
* Does not cleave upon attacking [[wards]], [[buildings]] or allied units. Wards and buildings are unaffected by cleave.
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* Enemy heroes within radius around Magnus get moved in front of him and dragged along.
 
* Enemy heroes within radius around Magnus get moved in front of him and dragged along.
   
* Dragged heroes are stunned during the drag.
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* Dragged heroes are stunned during the drag, and land 200 range away in front of Magnus at the end of the charge.
 
** Can charge through and drag enemies over impassable terrain.
 
 
** Can also drag [[illusions]] and [[creep-heroes]].
* Dragged heroes land 200 range away in front of Magnus at the end of the charge.
 
 
* Can charge through and drag enemies over impassable terrain.
 
   
 
* Skewer first applies the slow debuff, then the damage.
 
* Skewer first applies the slow debuff, then the damage.
   
 
* Destroys [[trees]] within 200 radius during the charge, and 400 radius at the destination point.
 
* Destroys [[trees]] within 200 radius during the charge, and 400 radius at the destination point.
 
* Can also drag [[illusions]] and [[creep-heroes]].
 
 
}}
 
}}
   
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| notes = * Requires to be unlocked.
 
| notes = * Requires to be unlocked.
   
* Horn Toss's search area is a [[W:Circular Segment|circular segment]] with a radius of , and cutting off and at a total angle of |°}}*2}}°.
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* Horn Toss's search area is a [[W:Circular Segment|circular segment]] with a radius of , and cutting off and at a total angle of |°}}*2}}°.
 
** This means it affects units in front of Magnus, and to his left and right up to a certain degree.
 
** This means it affects units in front of Magnus, and to his left and right up to a certain degree.
   
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* Enemies are always tossed at a location between 180-210 range behind Magnus, varying based on where they were in front of him.
 
* Enemies are always tossed at a location between 180-210 range behind Magnus, varying based on where they were in front of him.
   
* Enemies are [[Forced movement|moved]] over Magnus' head, in an arc with a height of 300, and varying lengths. The toss always takes seconds.
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* Enemies are [[Forced Movement|moved]] over Magnus' head, in an arc with a height of 300, and varying lengths. The toss always takes seconds.
 
** Enemies are fully disabled during the toss.
 
** Enemies are fully disabled during the toss.
   


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