Abilities
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* Slows and damages but does not pull him.
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* Slows and damages but does not pull him.
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* With , the extra
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* With , the extra Shockwaves are launched with a angle to the left and right of the centered Shockwave.
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** Although the areas of all three waves overlap heavily, an enemy may be hit by only one of
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** Although the areas of all three waves overlap heavily, an enemy may be hit by only one of three outgoing waves.
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** Upon reaching max distance of , the
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** Upon reaching max distance of , the Shockwaves return to the original cast location.
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** The returning
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** The returning Shockwaves act like separate casts, cast by invisible dummies. Therefore, enemies at the very tip may only be hit only once.
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** This is because Shockwave does not hit units behind the caster, so units hit by it range beyond its max travel distance do not get hit upon returning.
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** This is because Shockwave does not hit units behind the caster, so units hit by it range beyond its max travel distance do not get hit upon returning.
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** On the other side, units range beyond the original cast point do get hit by the returning waves.
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** On the other side, units range beyond the original cast point do get hit by the returning waves.
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**
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** The returning Shockwaves can hit previously already hit enemies a second time, and also pull enemies towards the cast location as well.
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** The returning shockwaves pull enemies towards the cast location as well.
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}}
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}}
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| cooldown = 8
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| cooldown = 8
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| notes = * When cast on self, grants round4|v1=|%}} ( round4|v1=|%}}) cleave damage and round4|v1=|%}} ( round4|v1=|%}}) attack damage
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| notes = * When cast on self, grants round4|v1=|%}} ( round4|v1=|%}}) cleave damage and round4|v1=|%}} ( round4|v1=|%}}) attack damage.
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** automatically targets self.
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** automatically targets self.
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* Cleave damage cannot be amplified with [[outgoing spell damage amplification]] and cannot [[spell lifesteal]].
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* Cleave damage cannot be amplified with [[outgoing spell damage amplification]] and cannot [[spell lifesteal]].
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** Can be amplified by [[incoming spell damage amplification]].
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** Can be amplified by [[incoming spell damage amplification]].
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* Does not cleave upon attacking [[wards]], [[buildings]] or allied units. Wards and buildings are unaffected by cleave.
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* Does not cleave upon attacking [[wards]], [[buildings]] or allied units. Wards and buildings are unaffected by cleave.
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* Enemy heroes within radius around Magnus get moved in front of him and dragged along.
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* Enemy heroes within radius around Magnus get moved in front of him and dragged along.
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* Dragged heroes are stunned during the drag.
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* Dragged heroes are stunned during the drag, and land 200 range away in front of Magnus at the end of the charge.
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* Dragged heroes land 200 range away in front of Magnus at the end of the charge.
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* Skewer first applies the slow debuff, then the damage.
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* Skewer first applies the slow debuff, then the damage.
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* Destroys [[trees]] within 200 radius during the charge, and 400 radius at the destination point.
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* Destroys [[trees]] within 200 radius during the charge, and 400 radius at the destination point.
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| notes = * Requires to be unlocked.
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| notes = * Requires to be unlocked.
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* Horn Toss's search area is a [[W:Circular Segment|circular segment]] with a radius of , and cutting off and at a total angle of |°}}*2}}°.
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* Horn Toss's search area is a [[W:Circular Segment|circular segment]] with a radius of , and cutting off and at a total angle of |°}}*2}}°.
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** This means it affects units in front of Magnus, and to his left and right up to a certain degree.
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** This means it affects units in front of Magnus, and to his left and right up to a certain degree.
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* Enemies are always tossed at a location between 180-210 range behind Magnus, varying based on where they were in front of him.
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* Enemies are always tossed at a location between 180-210 range behind Magnus, varying based on where they were in front of him.
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* Enemies are [[Forced
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* Enemies are [[Forced Movement|moved]] over Magnus' head, in an arc with a height of 300, and varying lengths. The toss always takes seconds.
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** Enemies are fully disabled during the toss.
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** Enemies are fully disabled during the toss.
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