Abilities
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| notes = * Lucent Beam first applies the damage, then the debuff.
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| notes = * Lucent Beam first applies the damage, then the debuff.
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* With , Lucent Beam can either be cast on a unit or on the ground.
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* With , Lucent Beam can either be cast on a unit or on the ground.
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** When targeting the ground, does not require any vision or [[True Sight]]. It can hit invisible and
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** When targeting the ground, does not require any vision or [[True Sight]]. It can hit invisible and enemies in [[Fog of War]].
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** Only searches for heroes (including [[illusions]], [[clones]] and [[
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** Only searches for heroes (including [[illusions]], [[clones]] and [[creep-heroes]]) within the search area. Other units are ignored.
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** This means if there are no heroes within the search area, targeting ground wastes the ability.
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** This means if there are no heroes within the search area, targeting ground wastes the ability.
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** The speed buff is only applied when it actually hits an enemy. Hitting the ground does not grant the buff.
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** The speed buff is only applied when it actually hits an enemy. Hitting the ground does not grant the buff.
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** Provides 300 radius [[ground vision]] at the targeted point for 3 seconds when cast on the ground.
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** Provides 300 radius [[ground vision]] at the targeted point for 3 seconds when cast on the ground.
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| value3 = 50%/44%/38%/32%
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| value3 = 50%/44%/38%/32%
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* Does not perform [[instant attack]]s. The projectile is entirely spell-based.
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* Does not perform [[instant attack]]s. The projectile is entirely spell-based.
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**
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** The glaives do not proc any [[attack modifier]]s or on-hit effects normally, and ignore [[evasion]]. However, [[damage block]] affects them.
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* The glaives
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* The glaives damage counts as [[spell damage]]. The damage based on the damage amount calculated for the leading attack. Attack damage amount is calculated upon attack begin.
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**
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** The glaives works with [[crit]] and [[quell]], since these are included in the initial damage calculations.
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** This also means that it does not matter how much damage the attack actually did to the target, since that part is being calculated on projectile hit.
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**
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** This means that it does not matter how much damage the normal attack actually did to the target, since that part is being calculated on projectile hit.
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** It also means that other conditional attack damage bonuses like a proc are not included, since these calculations happen later as well.
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* Effectively increases Luna's attack damage by |/|}}|+/|%/|}}/100))^}}}}|1}})*100 round2}}%}}|1}} if all bounces hit.
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* Effectively increases Luna's attack damage by |/|}}|+/|%/|}}/100))^}}}}|1}})*100 round2}}%}}|1}} if all bounces hit.
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* Does not bounce towards [[wards]] and allies, but it does bounce off of them when attacking them. Fully works against [[buildings]].
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* Does not bounce towards [[wards]] and allies, but it does bounce off of them when attacking them. Fully works against [[buildings]].
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| value4 = 0.5
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| value4 = 0.5
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| notes = *
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| notes = * Leveling this ability causes Luna to emit very faint pulsing particles around her.
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* Increases Luna's [[night vision]] to a total of |v1=}}.
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* Increases Luna's [[night vision]] to a total of |v1=}}.
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* [[Attack damage]] is added as raw attack damage, so it does not benefit [[illusion]]s, and is not affected by most percentage-based damage increasing or reducing effects.
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* The [[aura]]'s buff lingers for seconds.
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* The [[aura]]'s buff lingers for seconds.
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| aghanimsupgrade = Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
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| aghanimsupgrade = Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
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| notes = *
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| notes = * Eclipse's beams deal damage based on 's current level, so if not learned, Eclipse deals no damage.
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** In [[Ability Draft]], Lucent Beam must be drafted as well for Eclipse's
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** In [[Ability Draft]], Lucent Beam must be drafted as well for Eclipse's beams to deal damage.
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* Eclipse turns day into night for 10 seconds. This is independent from the Eclipse duration.
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* Eclipse turns the [[time of day]] into night time for 10 seconds. This is independent from the ( ) ability duration.
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** Does not interfere with the night caused by in any way, meaning 's night is not paused.
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** Does not interfere with the night time caused by in any way, meaning 's night is not paused.
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** Has a lower priority than the
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** Has a lower priority than the day time caused by .
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* Does not hit [[invisible]] units and units in the [[Fog of War]].
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* Does not hit [[invisible]] units and units in the [[Fog of War]].
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** When upgraded and cast on the ground, it still ends when Luna dies.
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* Luna's glaive emits some particles during the cast time, visible to everyone.
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* Luna's glaive emits some particles during the cast time, visible to everyone.
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** Can target any allied units, except for [[wards]] and [[buildings]].
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** Can target any allied units, except for [[wards]] and [[buildings]].
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** Provides 675 radius [[ground vision]] for its duration when not targeting a unit.
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** Provides 675 radius [[ground vision]] for its duration when not targeting a unit.
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* When choosing the level 25 talent, each beam also stuns hit enemies for seconds.
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* When choosing the level 25 talent, each beam also stuns hit enemies for seconds.
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** The talent immediately takes effect, causing the already active casts to stun as well.
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** The talent immediately takes effect, causing the already active casts to stun as well.
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** The beams first apply their damage, then the debuff.
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** The beams first apply their damage, then the debuff.
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** Does not further increases Lucent Beam's stun duration.
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