Io

Abilities

← Older revision Revision as of 00:40, 2 April 2021
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** If Io breaks the tether while getting pulled to the tethered target, the pull immediately stops.
 
** If Io breaks the tether while getting pulled to the tethered target, the pull immediately stops.
 
** The pull gets interrupted when Io gets [[stun]]ned, [[hex]]ed, [[hidden]], [[fear]]ed, [[hypnotize]]d, or [[root]]ed during the pull.
 
** The pull gets interrupted when Io gets [[stun]]ned, [[hex]]ed, [[hidden]], [[fear]]ed, [[hypnotize]]d, or [[root]]ed during the pull.
** [[Forced movement]] cancels the pull as well, but only after the movement ends, and not upon getting applied.
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** [[Forced Movement]] cancels the pull as well, but only after the movement ends, and not upon getting applied.
 
** [[Taunt]]s, [[leash]]es, and [[silence]]s do not interrupt the pulling.
 
** [[Taunt]]s, [[leash]]es, and [[silence]]s do not interrupt the pulling.
 
** If the distance between Io and the target gets greater than (or during the pull), the Tether breaks.
 
** If the distance between Io and the target gets greater than (or during the pull), the Tether breaks.


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