Turbo Needs a Patch

Anybody else here wish we had some adjustments to turbo? Now that it's been out for quite some time, it's pretty clear what flaws exist or what works well. For example, strength (or just generally tanky) carries being an overwhelming meta, never seeing late game neutral items, kills being a bit too experience profitable. It seems like many of these issues could be fixed with minimal review and a balance patch or two (based on the gametype NOT the heroes, don't wanna mess with ranked).

Suggestion example: minor increase to passive gold gain, less lane creep gold gain, minor increase jungle gold gain could fix a lot of this.

I dunno maybe I'm overthinking it; but for my favorite gametype and one that I know a large player base enjoys, it seems like Valve should take at least the very occasional pass at it. Thoughts?

submitted by /u/tmanboy
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