Shadow Shaman

← Older revision Revision as of 01:00, 21 April 2021
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| cooldown = 14/12/10/8
 
| cooldown = 14/12/10/8
   
| notes = * Can hit units up to ++}} range away (starting radius + distance + end radius).
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| notes = * With the starting radius, max distance and end radius, Ether Shock can hit units up to ++}} range away (starting radius + distance + end radius).
   
 
* The complete area is shaped like a cone in front of Shadow Shaman.
 
* The complete area is shaped like a cone in front of Shadow Shaman.
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** The area starts in front of Shadow Shaman, and not at the primary target's position.
 
* The area starts in front of Shadow Shaman, and not at the primary target's position.
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** Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone.
 
* Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone.
 
   
 
* All strikes together can deal up to |v2=}} ( |v2=}}|25tal}}) damage ([[Damage manipulation|before reductions]]).
 
* All strikes together can deal up to |v2=}} ( |v2=}}|25tal}}) damage ([[Damage manipulation|before reductions]]).
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* Therefore, the final damage dealt ([[Damage manipulation|before reductions]]) is |v2=}} ( |v2=|v3=}}|10tal}}) damage per second.
 
* Therefore, the final damage dealt ([[Damage manipulation|before reductions]]) is |v2=}} ( |v2=|v3=}}|10tal}}) damage per second.
** With only the level 20 duration increasing [[talent]], it can deal up to |v2=|v3=}}|20tal}} damage per second.
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** The [[talent]] deals up to |v2=|v3=}}|20tal}} damage per second.
 
** With both talents, it can deal up to |v2=|v3=}}|tal}} per second.
 
** With both talents, it can deal up to |v2=|v3=}}|tal}} per second.
   
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* The serpent wards attack damage is not reduced by [[Damage Block]].
 
* The serpent wards attack damage is not reduced by [[Damage Block]].
   
* With , the wards perform [[instant attack]]s on one enemy whenever they launch an attack projectile.
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* With , the wards perform [[instant attack]]s on |aghs}} enemy whenever they launch an attack projectile.
 
** This means the extra projectile is released at the same time together with the main attack.
 
** This means the extra projectile is released at the same time together with the main attack.
 
** Therefore, it does not matter whether the primary attack misses or not, the extra projectile is still released.
 
** Therefore, it does not matter whether the primary attack misses or not, the extra projectile is still released.
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== Recommended items ==
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== Recommended Items ==
 
<!-- To edit this list, go to the hero's Guide page -->
 
<!-- To edit this list, go to the hero's Guide page -->
   


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