Shadow Shaman

Abilities

← Older revision Revision as of 23:39, 8 April 2021
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* Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone.
 
* Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone.
   
* All strikes together can deal up to |v2=}} ( |v2=}}) damage ([[Damage manipulation|before reductions]]).
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* All strikes together can deal up to |v2=}} ( |v2=}}|25tal}}) damage ([[Damage manipulation|before reductions]]).
   
* The purpose of the modifier is unknown.
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* The purpose of the is unknown.
 
}}
 
}}
   
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| cooldown tal = -}}
 
| cooldown tal = -}}
   
| notes = * Applies a [[hex]] on the target, [[Movement speed#Set Movement Speed|setting]] its base [[movement speed]] to , [[Silence|silencing]], [[Mute|muting]], and [[disarm]]ing it.
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| notes = * Applies a [[hex]] on the target, [[Movement speed#Set Movement Speed|setting]] its base movement speed to , [[Silence|silencing]], [[Mute|muting]], and [[disarm]]ing it.
 
** However the target's movement speed is still affected by movement speed bonuses from [[Movement speed#Movement speed increasing items|items]] and [[Movement speed#Movement speed increasing abilities|abilities]].
 
** However the target's movement speed is still affected by movement speed bonuses from [[Movement speed#Movement speed increasing items|items]] and [[Movement speed#Movement speed increasing abilities|abilities]].
 
* Since hex changes base movement speed and does not actually apply a [[slow]], all speed effects are calculated using the base speed.
 
   
 
* Hex instantly destroys [[illusions]].
 
* Hex instantly destroys [[illusions]].
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| notes = * Shackles [[stun]]s the target as long as it is [[channeled]].
 
| notes = * Shackles [[stun]]s the target as long as it is [[channeled]].
 
** If the target turns [[invulnerable]] or [[hidden]], the channeling stops instantly.
   
 
* Provides [[True Sight]] over the target, but only when the target was not invisible or within a fade time upon cast.
 
* Provides [[True Sight]] over the target, but only when the target was not invisible or within a fade time upon cast.
   
  +
* Deals damage in 0.1-second intervals, starting immediately as the channeling begins, resulting in }} ( }}|10tal}}) damage instances.
* If the target turns [[invulnerable]] or [[hidden]], the channeling stops instantly.
 
 
** The damage per tick is based on the total damage divided by its max channel time of , and then divided by 10. The duration bonus from the talent is ignored.
 
** This translates to |v2=}} ( |v2=}}|10tal}}) damage per second.
   
* Deals damage in 0.1 second intervals, starting immediately as the channeling begins, resulting in }} ( }}) damage instances.
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* Therefore, the final damage dealt ([[Damage manipulation|before reductions]]) is |v2=}} ( |v2=|v3=}}|10tal}}) damage per second.
 
** With only the level 20 duration increasing [[talent]], it can deal up to |v2=|v3=}}|20tal}} damage per second.
** The damage per tick is based on the total damage divided by its default duration of , and then divided by 10. The duration bonus from the talent is ignored.
 
** This results in |v2=}} ( |v2=}}) damage per tick (|v2=}} ( |v2=}}) damage per second).
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** With both talents, it can deal up to |v2=|v3=}}|tal}} per second.
** Therefore, the final damage dealt ([[Damage manipulation|before reductions]]) is |v2=}} ( |v2=|v3=}}).
 
** With the duration increasing talent, the final damage is |v2=|v3=}} ( |v2=|v3=}}).
 
   
 
* Unlike other targeted spells, the [[caster vision]] of Shackles lasts for the entire channel duration (even if it gets canceled), instead of just 2 seconds.
 
* Unlike other targeted spells, the [[caster vision]] of Shackles lasts for the entire channel duration (even if it gets canceled), instead of just 2 seconds.
   
* With , places a Serpent Wards of the current level 100 range towards the target's north, east, south, and west.
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* With , places a total of |shard}} based on its current level 100 range towards the target's north, east, south, and west.
 
** The wards' facing angle is set equal to Shadow Shaman's facing angle upon cast.
 
** The wards' facing angle is set equal to Shadow Shaman's facing angle upon cast.
 
** Same auto attack settings from Mass Serpent Wards and its upgrade fully apply as well.
** The wards are ordered to attack the target upon creation, but they can be controlled by the player normally.
 
** These Serpent Wards benefit from the upgrade as well.
 
 
** If is not learnt, no wards are summoned.
 
** If is not learnt, no wards are summoned.
 
}}
 
}}
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| aghanimsupgrade = Causes Serpent Wards to have split shot, attacking two units for full damage. Increases attack range of Serpent Wards.
 
| aghanimsupgrade = Causes Serpent Wards to have split shot, attacking two units for full damage. Increases attack range of Serpent Wards.
   
| notes = * Places a Serpent Ward on every }}th degree of a radius circle, resulting in wards forming a ring
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| notes = * Places a Serpent Ward on every }}°th of a radius circle, resulting in wards forming a ring
 
** The wards form a perfect barrier, so that enemies inside cannot move out, unless they have [[phased]] movement.
 
** The wards form a perfect barrier, so that enemies inside cannot move out, unless they have [[phased]] movement.
 
** Destroying one ward is enough to allow units to walk in and out of the ring of wards.
 
** Destroying one ward is enough to allow units to walk in and out of the ring of wards.
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** These instant attacks do not proc any [[attack modifier]]s and on-hit effects normally. They do not have [[True Strike]].
 
** These instant attacks do not proc any [[attack modifier]]s and on-hit effects normally. They do not have [[True Strike]].
 
** However, they are affected by [[armor type]] and [[evasion]].
 
** However, they are affected by [[armor type]] and [[evasion]].
** The extra attack does not target [[wards]], [[invisible]] units, [[attack immune]] units, or units inside the [[fog of war]]. They do target [[buildings]].
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** The extra attack does not target [[wards]], [[invisible]] units, [[attack immune]] units, or units inside the [[Fog of War]]. They do target [[buildings]].
 
** The secondary target is chosen randomly. There are no priorities.
 
** The secondary target is chosen randomly. There are no priorities.
 
}}
 
}}


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