Riki

← Older revision Revision as of 00:22, 21 April 2021
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** In this state, new orders will cause Trick of the Trade to get completely canceled.
 
** In this state, new orders will cause Trick of the Trade to get completely canceled.
   
* Smoke Screen's blind uses [[pseudo-random distribution]].
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* Smoke Screen's [[blind]] uses [[pseudo-random distribution]].
 
}}
 
}}
   
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| trait5 = Attack Count
 
| trait5 = Attack Count
 
| value5 = 4
 
| value5 = 4
| trait6 = Instant Attack Damage
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| trait6 = Bonus Agility
| value6 = 50%
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| value6 = 55%/70%/85%/100%
| trait7 = Bonus Agility
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| trait7 = Instant Attack Damage
| value7 = 55%/70%/85%/100%
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| value7 = 50%
   
 
| mana = 50
 
| mana = 50
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* Riki is [[phase]]d, [[invulnerable]] and [[hidden]] during Tricks of the Trade.
 
* Riki is [[phase]]d, [[invulnerable]] and [[hidden]] during Tricks of the Trade.
   
* Causes Riki to perform [[instant attacks]] on /|aghs}} random enemy units within range in /(-1) round2}}-second intervals, starting immediately upon cast, resulting in instances.
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* Causes Riki to perform [[instant attacks]] on (|aghs}}) random enemy units within range in /(-1) round2}}-second intervals, starting immediately upon cast, resulting in instances.
 
** These instant attacks can proc any [[attack modifier]]s (including , regardless of facing angles) and on-hit effects normally. They do not have [[True Strike]], but completely ignore [[disarm]]s.
 
** These instant attacks can proc any [[attack modifier]]s (including , regardless of facing angles) and on-hit effects normally. They do not have [[True Strike]], but completely ignore [[disarm]]s.
 
** These instant attacks do not break Cloak and Dagger's and 's invisibility, although Cloak and Dagger visually goes on cooldown.
 
** These instant attacks do not break Cloak and Dagger's and 's invisibility, although Cloak and Dagger visually goes on cooldown.
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| trait2 = Damage
 
| trait2 = Damage
 
| value2 = 120
 
| value2 = 120
| trait3 = Move Speed Slow
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| trait3 = Wake Up Damage Threshold
| value3 = 30%
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| value3 = 200
| trait4 = Slow Duration
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| trait4 = Move Speed Slow
| value4 = 4
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| value4 = 30%
| trait5 = Sleep Duration
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| trait5 = Slow Duration
 
| value5 = 4
 
| value5 = 4
| trait6 = Wake Up Damage Threshold
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| trait6 = Sleep Duration
| value6 = 200
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| value6 = 4
   
 
| mana = 85
 
| mana = 85
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* The projectile travels at a speed of 1600.
 
* The projectile travels at a speed of 1600.
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  +
* The target wakes up only after cumulatively taking |shard}} damage.
  +
** The counter starts counting damage during the sleep duration. Counts damage [[Damage manipulation|after all reductions]].
   
 
* The damage and slow are applied upon losing the sleep debuff, either from the duration expiring or reaching the damage threshold.
 
* The damage and slow are applied upon losing the sleep debuff, either from the duration expiring or reaching the damage threshold.
** The debuff first applies the slow debuff, then the damage.
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** The debuff first applies the movement speed slow, then the damage.
 
}}
 
}}
   
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* The sound effect plays at the start of the attack, but the damage is applied on hit.
 
* The sound effect plays at the start of the attack, but the damage is applied on hit.
   
* The move speed from the level 15 talent is only granted while invisible, i.e. when the ability is not on cooldown.
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* The [[talent]] is only granted while invisible, i.e. when the ability is not on cooldown.
 
}}
 
}}
   
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== Recommended items ==
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== Recommended Items ==
 
<!-- To edit this list, go to the hero's Guide page -->
 
<!-- To edit this list, go to the hero's Guide page -->
   


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