Dragon Knight

Abilities

← Older revision Revision as of 00:43, 15 April 2021
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| notes = * Breathe Fire travels at a speed of 1050.
 
| notes = * Breathe Fire travels at a speed of 1050.
   
* Can hit units up to +}} range away (travel distance + end radius).
+
* With the travel distance and end radius, Breathe Fire can hit units up to +}} range away.
 
** The complete area is shaped like a cone.
 
** The complete area is shaped like a cone.
   
* Reduces hit targets' total attack damage, including raw damage bonuses.
+
* Breathe Fire first applies the damage, then the debuff.
   
  +
* Reduces /|10tal}} of hit targets' total attack damage, including raw damage bonuses.
* The fire first applies the damage, then the debuff.
 
   
 
* While in , it has a cast backswing of 0.53 seconds.
 
* While in , it has a cast backswing of 0.53 seconds.
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| cooldown = 16/14/12/10
 
| cooldown = 16/14/12/10
   
| notes = * In human form, Dragon Tail does not rely on a projectile, meaning it cannot be disjointed.
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| notes = * In human form, Dragon Tail does not rely on a projectile, therefore it cannot be disjointed.
   
 
* Dragon Tail first applies the damage, then the debuff.
 
* Dragon Tail first applies the damage, then the debuff.
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* While in , Dragon Tail has a cast range of |v1=}} and uses a projectile, instead of being instant.
 
* While in , Dragon Tail has a cast range of |v1=}} and uses a projectile, instead of being instant.
 
** The projectile travels at a speed of 1600.
 
** The projectile travels at a speed of 1600.
** With the level 25 [[talent]], Dragon Tail becomes a |25tal}} radius area-targeted ability, so that it cannot directly target units anymore.
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** The [[talent]] turns Dragon Tail into a |25tal}} radius area-targeted ability, so that it cannot directly target units anymore.
 
}}
 
}}
   
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* Deals *0.5}} damage in 0.5-second intervals, immediately upon cast, resulting in /0.5+1}} damage instances.
 
* Deals *0.5}} damage in 0.5-second intervals, immediately upon cast, resulting in /0.5+1}} damage instances.
 
** Can deal up to *0.5*(/0.5+1)}} damage to a single unit ([[Damage manipulation|before reductions]]).
 
* Can deal up to *0.5*(/0.5+1)}} damage to a single unit ([[Damage manipulation|before reductions]]).
 
   
 
* Multiple instances of Fireball on the same area stack, with each cast dealing damage to units within range.
 
* Multiple instances of Fireball on the same area stack, with each cast dealing damage to units within range.
   
* While in , Fireball has a cast range of .
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* While in , Fireball has a cast range of +}}.
 
}}
 
}}
   
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| value14 tal =
 
| value14 tal =
 
| trait15 = Fireball Cast Range Bonus
 
| trait15 = Fireball Cast Range Bonus
| value15 shard = +800}}
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| value15 shard = 800
   
 
| mana = 50
 
| mana = 50
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| aghshard = Grants a new ability: <b>[[Dragon Knight#Fireball|Fireball]]</b>
 
| aghshard = Grants a new ability: <b>[[Dragon Knight#Fireball|Fireball]]</b>
   
 
| notes = * Increases Dragon Knight's [[movement speed]] to +}}, [[attack range]] to +}}/+}}|20tal}}, and [[magic resistance]] to +v1|v1=|%}}/)*(100-|/|1}}|%}})}}%|aghs}}.
| notes = * Level 4 is only available while having . The ability can still only be leveled 3 times, Aghanim's Scepter automatically increases the level by 1.
 
 
* Increases Dragon Knight's [[movement speed]] to +}}, [[attack range]] to +}}, and [[magic resistance]] to +v1|v1=|%}}/)*(100-|/|1}}|%}})}}%|aghs}}.
 
 
** Also gives Dragon Knight ranged attack properties. His attack projectiles travel at a speed of 900.
 
** Also gives Dragon Knight ranged attack properties. His attack projectiles travel at a speed of 900.
** With the level 20 [[talent]], his total attack range while in dragon form is +}}|20tal}}.
 
 
* On level 4, also grants Dragon Knight [[unobstructed movement]], allowing him to path over impassable terrain, units, [[buildings]], and [[trees]].
 
** However, Elder Dragon Form doesn't grants Dragon Knight [[phased]] movement, means other unit cannot pass him.
 
   
 
* Level 1 transforms him into a , level 2 into a , level 3 into a and level 4 into a .
 
* Level 1 transforms him into a , level 2 into a , level 3 into a and level 4 into a .
** The black dragon form is 30% larger than the other forms.
 
   
 
* Elder Dragon Form is fully canceled on death. The Dragon Form is hidden, only the 3 attack modifier buffs are displayed.
 
* Elder Dragon Form is fully canceled on death. The Dragon Form is hidden, only the 3 attack modifier buffs are displayed.
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** The attacks first apply the debuff, then their own attack damage. The splash damage is applied after the debuff as well.
 
** The attacks first apply the debuff, then their own attack damage. The splash damage is applied after the debuff as well.
 
*** When an attack misses or is disjointed, the [[slow]] is not applied within the radius.
 
*** When an attack misses or is disjointed, the [[slow]] is not applied within the radius.
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  +
* With , Elder Dragon Form automatically increases its level by 1, granting form. The ability can still only be leveled 3 times.
  +
** Level 4 is only available while having Aghanim's Scepter.
 
** Grants [[unobstructed movement]], allowing him to path over impassable terrain, units, [[buildings]], and [[trees]].
 
** However, it does not grants him [[phased]] movement, means other unit cannot pass him.
 
** The black dragon form is larger than the other forms.
 
}}
 
}}
   


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