Dragon Knight

Abilities

← Older revision Revision as of 23:52, 11 April 2021
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* Can hit units up to +}} range away (travel distance + end radius).
 
* Can hit units up to +}} range away (travel distance + end radius).
 
** The complete area is shaped like a cone.
 
* The complete area is shaped like a cone.
 
   
 
* Reduces hit targets' total attack damage, including raw damage bonuses.
 
* Reduces hit targets' total attack damage, including raw damage bonuses.
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* The fire first applies the damage, then the debuff.
 
* The fire first applies the damage, then the debuff.
   
* Has a cast backswing of 0.53 seconds while in .
+
* While in , it has a cast backswing of 0.53 seconds.
 
}}
 
}}
   
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| cooldown = 16/14/12/10
 
| cooldown = 16/14/12/10
   
| notes = * While in , Dragon Tail has a cast range of |v1=}} and uses a projectile, instead of being instant.
+
| notes = * In human form, Dragon Tail does not rely on a projectile, meaning it cannot be disjointed.
** The projectile travels at a speed of 1600.
 
** With the level 25 talent, it also become a 375 AoE spell.
 
 
* In human form, Dragon Tail does not rely on a projectile, meaning it cannot be disjointed.
 
   
 
* Dragon Tail first applies the damage, then the debuff.
 
* Dragon Tail first applies the damage, then the debuff.
  +
  +
* While in , Dragon Tail has a cast range of |v1=}} and uses a projectile, instead of being instant.
 
** The projectile travels at a speed of 1600.
  +
** With the level 25 [[talent]], Dragon Tail becomes a |25tal}} area-targeted ability, so that it cannot directly target units anymore.
 
}}
 
}}
   
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| value2 tal = |v1=}}
 
| value2 tal = |v1=}}
   
| notes = * Can [[Health regeneration|regenerate]] up to }} ( }}) health in one minute.
+
| notes = * Can [[Health regeneration|regenerate]] up to }} ( }}|25tal}}) health in one minute.
  +
  +
* Armor granted by Dragon Blood is [[Armor#Bonus Armor|bonus armor]], which is the armor value shown in green numbers with a plus on the left.
 
}}
 
}}
   
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| notes = * Requires to be unlocked.
 
| notes = * Requires to be unlocked.
 
* While in , has a cast range of 1400
 
   
 
* Deals *0.5}} damage in 0.5-second intervals, immediately upon cast, resulting in /0.5+1}} damage instances.
 
* Deals *0.5}} damage in 0.5-second intervals, immediately upon cast, resulting in /0.5+1}} damage instances.
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* Multiple instances of Fireball on the same area stack, with each cast dealing damage to units within range.
 
* Multiple instances of Fireball on the same area stack, with each cast dealing damage to units within range.
  +
 
* While in , Fireball has a cast range of .
 
}}
 
}}
   
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| trait13 = Frost Breath Debuff Duration
 
| trait13 = Frost Breath Debuff Duration
 
| value13 = 3
 
| value13 = 3
  +
| trait14 = Dragon Tail Radius
  +
| value14 tal =
  +
| trait15 = Fireball Cast Range
  +
| value15 shard = +800}}
   
 
| mana = 50
 
| mana = 50
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| notes = * Level 4 is only available while having . The ability can still only be leveled 3 times, Aghanim's Scepter automatically increases the level by 1.
 
| notes = * Level 4 is only available while having . The ability can still only be leveled 3 times, Aghanim's Scepter automatically increases the level by 1.
   
* Increases Dragon Knight's [[movement speed]] to +}}, [[attack range]] to +}}, and [[magic resistance]] to +v1|v1=|%}} ( /)*(100-|/|1}}|%}})}}%).
+
* Increases Dragon Knight's [[movement speed]] to +}}, [[attack range]] to +}}, and [[magic resistance]] to +v1|v1=|%}}/)*(100-|/|1}}|%}})}}%|aghs}}.
 
** Also gives Dragon Knight ranged attack properties. His attack projectiles travel at a speed of 900.
 
  +
** With the level 20 [[talent]], his total attack range while in dragon form is +}}|20tal}}.
* Also gives Dragon Knight ranged attack properties. His attack projectiles travel at a speed of 900.
 
   
* On level 4, also grants Dragon Knight [[unobstructed movement]], allowing him to path over impassable terrain, units, [[buildings]], and [[trees]].
+
* On , also grants Dragon Knight [[unobstructed movement]], allowing him to path over impassable terrain, units, [[buildings]], and [[trees]].
 
** However, Elder Dragon Form doesn't grants Dragon Knight [[phased]] movement, means other unit cannot pass him.
 
** However, Elder Dragon Form doesn't grants Dragon Knight [[phased]] movement, means other unit cannot pass him.
   
* Level 1 transforms him into a , level 2 into a , level 3 into a and level 4 into a .
+
* Level 1 transforms him into a , level 2 into a , level 3 into a and into a .
 
** The black dragon form is 30% larger than the other forms.
 
** The black dragon form is 30% larger than the other forms.
   
* Elder Dragon Form is fully canceled on death. The Dragon Form buff is hidden, only the 3 attack modifier buffs are displayed.
+
* Elder Dragon Form is fully canceled on death. The Dragon Form is hidden, only the 3 attack modifier buffs are displayed.
   
 
* Successive casts of Elder Dragon Form refresh the duration and update the form, adapting to the current level of the ability.
 
* Successive casts of Elder Dragon Form refresh the duration and update the form, adapting to the current level of the ability.
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* While in Elder Dragon Form, Dragon Knight gains the following [[attack modifier]]s through [[dispel|undispellable]] buffs:
 
* While in Elder Dragon Form, Dragon Knight gains the following [[attack modifier]]s through [[dispel|undispellable]] buffs:
 
* : (Available for Level 1 and higher levels of Elder Dragon Form)
 
* : (Available for Level 1 and higher levels of Elder Dragon Form)
** Places a , which deals magical damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in instances.
+
** Places a , which deals magical damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in instances.
 
** When on level 2 or higher, the debuff is applied to all enemies within the splash radius.
 
** When on level 2 or higher, the debuff is applied to all enemies within the splash radius.
** Can deal up to |v1=}} ( /|/|1}}*}}) damage to a unit ([[Damage manipulation|before reductions]]).
+
** Can deal up to |v1=}}/|/|1}}*}}|aghs}} damage to a unit ([[Damage manipulation|before reductions]]).
 
** Does not work against [[wards]], works against allied units.
 
** Does not work against [[wards]], works against allied units.
 
** Corrosive Breath fully affects [[buildings]], meaning it can also be used to deny allied towers. However, buildings are only debuffed when directly attacked.
 
** Corrosive Breath fully affects [[buildings]], meaning it can also be used to deny allied towers. However, buildings are only debuffed when directly attacked.


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