Dawnbreaker

Abilities: Update previous editing

← Older revision Revision as of 02:25, 22 April 2021
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| trait11 = Fire Trail Debuff Linger Duration
 
| trait11 = Fire Trail Debuff Linger Duration
 
| value11 = 0.5
 
| value11 = 0.5
  +
| trait12 = Hammer
  +
| value12 = 0.5
  +
| trait13 = Fire Trail Debuff Linger Duration
  +
| value13 = 0.5
   
 
| mana = 110
 
| mana = 110
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** The fire provides an [[aura]] that places a debuff on enemies within its fire trail radius. The aura debuff lingers for seconds.
 
** The fire provides an [[aura]] that places a debuff on enemies within its fire trail radius. The aura debuff lingers for seconds.
 
** The debuff deals }} damage in 0.5-second intervals, starting immediately upon being placed.
 
** The debuff deals }} damage in 0.5-second intervals, starting immediately upon being placed.
** This results in up to +)/0.5+1}} possible instances, and it can deal up to +)/0.5+1)|v1=*0.5}} damage within the area for the entire duration.
+
** This results in up to +)/0.5+1}} possible instances, and it can deal up to +)/0.5+1)|v1=*0.5}} damage within the area for the entire duration.
   
 
* With , both the hammer and Dawnbreaker create the fire trail behind them as they move.
 
* With , both the hammer and Dawnbreaker create the fire trail behind them as they move.
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* Cannot move Dawnbreaker for more than the max distance value of ( |25tal}}).
 
* Cannot move Dawnbreaker for more than the max distance value of ( |25tal}}).
** This means it can move Dawnbreaker for up to }} ( }}|25tal}}) range.
+
** This means it can move Dawnbreaker for up to }} ( }}|25tal}}) seconds.
   
 
* Converge gets canceled if Dawnbreaker gets [[stun]]ned, [[cyclone]]d, [[fear]]ed, or [[hypnotize]]d during it. Other disables do not cancel it.
 
* Converge gets canceled if Dawnbreaker gets [[stun]]ned, [[cyclone]]d, [[fear]]ed, or [[hypnotize]]d during it. Other disables do not cancel it.
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| sound = Dawnbreaker Luminosity 1
 
| sound = Dawnbreaker Luminosity 1
 
| sound2 = Dawnbreaker Luminosity 2
 
| sound2 = Dawnbreaker Luminosity 2
| description = After attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for of the amount.
+
| description = After -1}} attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for of the amount.
 
| lore = Diminished in power without access to the Children's replenishing light, Valora can still recharge herself and her allies by creating order from the chaos which resides within each fight.
 
| lore = Diminished in power without access to the Children's replenishing light, Valora can still recharge herself and her allies by creating order from the chaos which resides within each fight.
 
| target = Passive
 
| target = Passive
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* Neither the charges nor the attack buff have a duration and last indefinitely.
 
* Neither the charges nor the attack buff have a duration and last indefinitely.
** However, since the attack buff is [[dispellable]], it can be removed by the enemy, and is lost upon death.
+
** However, the attack buff is [[dispellable]] upon death.
 
** Upon losing the attack buff, the charges get reset as well.
 
** Upon losing the attack buff, the charges get reset as well.
   


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