Crystal Maiden

Abilities

← Older revision Revision as of 00:23, 14 April 2021
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| notes = * Provides 900 radius [[ground vision]] at the target area for 6 seconds.
 
| notes = * Provides 900 radius [[ground vision]] at the target area for 6 seconds.
   
* The nova first applies the damage, then the debuff.
+
* Crystal Nova first applies the damage, then the debuff.
   
 
* Plays a sound effect during the cast time which is audible to everyone.
 
* Plays a sound effect during the cast time which is audible to everyone.
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| value5 = 10
 
| value5 = 10
 
| value5 tal = +}}
 
| value5 tal = +}}
| trait6 = Self Incoming Damage Reduction
 
 
| mana = 140/145/150/155
 
| mana = 140/145/150/155
 
| cooldown = 9/8/7/6
 
| cooldown = 9/8/7/6
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** Provides [[True Sight]] over the target.
 
** Provides [[True Sight]] over the target.
   
* Deals *}} damage in -second intervals, starting seconds after cast, resulting in |v1=}} ( |v1=}}) damage instances to heroes and /}} ( /}}) to creeps.
+
* Deals *}} damage in -second intervals, starting seconds after cast, resulting in |v1=}} ( |v1=}}|25tal}}) damage instances to heroes and /}}//}}|25tal}} to creeps.
 
** Can deal up to *v1|v1=}} ( *v1|v1=}}) damage to heroes and *}} ( *}}) damage to creeps ([[damage manipulation|before reductions]]).
 
** Can deal up to *v1|v1=}} ( *v1|v1=}}) damage to heroes and *}} ( *}}) damage to creeps ([[damage manipulation|before reductions]]).
 
** Treats [[illusions]], [[creep-heroes]], [[ancient creeps]] and as heroes.
 
* Treats [[illusions]], [[creep-heroes]], [[ancient creeps]] and as heroes.
 
 
}}
 
}}
   
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* Can [[Mana regeneration|regenerate]] up to }} mana in one minute for allies.
 
* Can [[Mana regeneration|regenerate]] up to }} mana in one minute for allies.
 
** Can regenerate up to *60|v1=}} mana in one minute for Crystal Maiden.
 
* Can regenerate up to *60|v1=}} mana in one minute for Crystal Maiden.
 
   
 
* Does not affect [[invulnerable]] units.
 
* Does not affect [[invulnerable]] units.
   
* The level 15 [[talent]] adds [[magic resistance]] to the aura. Stacks [[Magic resistance#Stacking|multiplicatively]] with other sources of magic resistance.
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* With the level 15 [[talent]], Arcane Aura grants bonus [[magic resistance]] to her team. Stacks [[Magic resistance#Stacking|multiplicatively]] with other sources of magic resistance.
** The % magic resistance is affected by the self bonus factor for Crystal Maiden.
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** Assuming basic }}% magic resistance and no other sources of magic resistance:
** Increases most heroes' total [[magic resistance]] to )*(1-(|%}}/100)))*100 round2}}%, assuming basic }}% magic resistance and no other sources of magic resistance.
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*** Increases most heroes' total [[magic resistance]] to )*(1-(|%}}/100)))*100 round2}}%|15tal}}.
** Increases Crystal Maiden's total magic resistance to )*(1-((|%}}/100)*)))*100 round2}}%, assuming basic }}% magic resistance and no other sources of magic resistance.
+
*** Increases Crystal Maiden's total magic resistance to )*(1-((|%}}/100)*)))*100 round2}}%|15tal}}. The magic resistance is also affected by the self bonus factor for Crystal Maiden.
  +
 
}}
 
}}
   
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| aghanimsupgrade = Applies Frostbite to any unit that has been standing in the Freezing Field for over a set amount of time.
 
| aghanimsupgrade = Applies Frostbite to any unit that has been standing in the Freezing Field for over a set amount of time.
   
| notes = * The slow is applied to all enemies within the radius in 0.1 second intervals, regardless of the ice explosions.
+
| notes = * The slow is applied to all enemies within the radius in 0.1-second intervals, regardless of the ice explosions.
   
 
* Every 0.1 seconds an explosion occurs, for a total of /0.1}} explosions.
 
* Every 0.1 seconds an explosion occurs, for a total of /0.1}} explosions.
   
 
* Each ice explosion can spawn within a random distance of to away from Crystal Maiden.
 
* Each ice explosion can spawn within a random distance of to away from Crystal Maiden.
 
** The explosion spawn radius is divided into four 90° segments (0°–90°, 90°–180°, 180°–270°, 270°–360°).
 
 
** The first explosion occurs within the north-east segment of the circle, following explosions proceed counterclockwise.
* The explosion spawn radius is divided into four 90° segments (0°–90°, 90°–180°, 180°–270°, 270°–360°).
 
 
* The first explosion occurs within the north-east segment of the circle, following explosions proceed counterclockwise.
 
   
 
* Can damage units up to +}} range away (max spawn radius + explosion radius).
 
* Can damage units up to +}} range away (max spawn radius + explosion radius).
   
 
* The average damage is roughly constant up to a radius of 485, falling off after that.
 
* The average damage is roughly constant up to a radius of 485, falling off after that.
** It is slightly less than 50% at a radius of 785. The very center does slightly (5%) more damage.
+
** It is slightly less than 50% at a radius of 785. The very center does 5% more damage.
   
 
* Deals about 2000/3300/4800 damage to enemies within 485 range over the full duration, ±1.9 explosions.
 
* Deals about 2000/3300/4800 damage to enemies within 485 range over the full duration, ±1.9 explosions.
   
* If all explosion could hit a single target, it would deal up to /0.1|v1=}} ( /0.1|v1=}}) damage ([[Damage manipulation|before reductions]]).
+
* If all explosion could hit a single target, it would deal up to /0.1|v1=}} ( /0.1|v1=}}|20tal}}) damage ([[Damage manipulation|before reductions]]).
   
* The radius is always centered on Crystal Maiden and follows her even when she is moved (e.g. ).
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* Freezing Field radius is always centered on Crystal Maiden and follows her even when she is moved (e.g. ).
   
 
* Despite the visual effects, the damage is dealt as the falling ice shards are spawned, not upon them reaching the ground.
 
* Despite the visual effects, the damage is dealt as the falling ice shards are spawned, not upon them reaching the ground.
   
* upgrade adds an aura to Freezing Field, which tracks enemies within the area.
+
* With , it adds an [[aura]] to Freezing Field, which tracks enemies within the area.
** If an enemy unit is affected by the tracker modifier for seconds, it has applied to it based on its current level.
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** If an enemy unit is affected by the for |aghs}} seconds, is applied to the enemy unit based on its current level.
** A unit can only be frostbitten once per cast of Freezing Field. Even if they re-enter the area, they are not hit a second time.
+
** A unit can only be frostbitten once per cast of Freezing Field. Even if they re-enter the area, they will not be affected a second time.
 
** If a unit is already frostbitten by a manual cast, it can still be frostbitten again by Freezing Field, refreshing the duration.
 
** If a unit is already frostbitten by a manual cast, it can still be frostbitten again by Freezing Field, refreshing the duration.
** The tracker resets whenever it is reapplied to a unit. This means a unit must be affected by it for seconds continuously in order to be frostbitten.
+
** The tracker resets whenever it is reapplied to a unit. This means a unit must be affected by it for |aghs}} seconds continuously in order to be frostbitten.
** The tracker modifier is placed on enemies even without having Aghanim's Scepter, tracking the duration enemies spend within the area normally.
+
** The is placed on enemies even without having Aghanim's Scepter, tracking the duration enemies spend within the area normally.
** This means when Freezing Field is upgraded while channeling, enemies which have been in the area for more than seconds instantly have Frostbite applied to them.
+
** This means if Freezing Field is upgraded while [[channeling]], enemies which have been in the area for more than seconds instantly have Frostbite applied to them.
 
** The tracker does not affect [[invulnerable]] or [[hidden]] units.
 
** The tracker does not affect [[invulnerable]] or [[hidden]] units.
** The lingers for 0.1 seconds.
+
** The lingers for 0.1 seconds.
 
** In [[Ability Draft]], Frostbite must be drafted as well for this upgrade to work.
 
** In [[Ability Draft]], Frostbite must be drafted as well for this upgrade to work.
 
}}
 
}}


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