Abilities
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| notes = * Provides 900 radius [[ground vision]] at the target area for 6 seconds.
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| notes = * Provides 900 radius [[ground vision]] at the target area for 6 seconds.
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*
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* Crystal Nova first applies the damage, then the debuff.
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* Plays a sound effect during the cast time which is audible to everyone.
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* Plays a sound effect during the cast time which is audible to everyone.
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| value5 = 10
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| value5 = 10
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| value5 tal = +}}
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| value5 tal = +}}
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| trait6 = Self Incoming Damage Reduction
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| mana = 140/145/150/155
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| mana = 140/145/150/155
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| cooldown = 9/8/7/6
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| cooldown = 9/8/7/6
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** Provides [[True Sight]] over the target.
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** Provides [[True Sight]] over the target.
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* Deals *}} damage in -second intervals, starting seconds after cast, resulting in |v1=}} ( |v1=}}) damage instances to heroes and /}}
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* Deals *}} damage in -second intervals, starting seconds after cast, resulting in |v1=}} ( |v1=}}|25tal}}) damage instances to heroes and /}}//}}|25tal}} to creeps.
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** Can deal up to *v1|v1=}} ( *v1|v1=}}) damage to heroes and *}} ( *}}) damage to creeps ([[damage manipulation|before reductions]]).
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** Can deal up to *v1|v1=}} ( *v1|v1=}}) damage to heroes and *}} ( *}}) damage to creeps ([[damage manipulation|before reductions]]).
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}}
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}}
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* Can [[Mana regeneration|regenerate]] up to }} mana in one minute for allies.
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* Can [[Mana regeneration|regenerate]] up to }} mana in one minute for allies.
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* Does not affect [[invulnerable]] units.
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* Does not affect [[invulnerable]] units.
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*
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* With the level 15 [[talent]], Arcane Aura grants bonus [[magic resistance]] to her team. Stacks [[Magic resistance#Stacking|multiplicatively]] with other sources of magic resistance.
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**
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** Assuming basic }}% magic resistance and no other sources of magic resistance:
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** Increases most heroes' total [[magic resistance]] to )*(1-(|%}}/100)))*100 round2}}%
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*** Increases most heroes' total [[magic resistance]] to )*(1-(|%}}/100)))*100 round2}}%|15tal}}.
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** Increases Crystal Maiden's total magic resistance to )*(1-((|%}}/100)*)))*100 round2}}%
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*** Increases Crystal Maiden's total magic resistance to )*(1-((|%}}/100)*)))*100 round2}}%|15tal}}. The magic resistance is also affected by the self bonus factor for Crystal Maiden.
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| aghanimsupgrade = Applies Frostbite to any unit that has been standing in the Freezing Field for over a set amount of time.
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| aghanimsupgrade = Applies Frostbite to any unit that has been standing in the Freezing Field for over a set amount of time.
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| notes = * The slow is applied to all enemies within the radius in 0.1
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| notes = * The slow is applied to all enemies within the radius in 0.1-second intervals, regardless of the ice explosions.
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* Every 0.1 seconds an explosion occurs, for a total of /0.1}} explosions.
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* Every 0.1 seconds an explosion occurs, for a total of /0.1}} explosions.
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* Each ice explosion can spawn within a random distance of to away from Crystal Maiden.
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* Each ice explosion can spawn within a random distance of to away from Crystal Maiden.
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* Can damage units up to +}} range away (max spawn radius + explosion radius).
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* Can damage units up to +}} range away (max spawn radius + explosion radius).
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* The average damage is roughly constant up to a radius of 485, falling off after that.
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* The average damage is roughly constant up to a radius of 485, falling off after that.
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** It is slightly less than 50% at a radius of 785. The very center does
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** It is slightly less than 50% at a radius of 785. The very center does 5% more damage.
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* Deals about 2000/3300/4800 damage to enemies within 485 range over the full duration, ±1.9 explosions.
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* Deals about 2000/3300/4800 damage to enemies within 485 range over the full duration, ±1.9 explosions.
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* If all explosion could hit a single target, it would deal up to /0.1|v1=}} ( /0.1|v1=}}) damage ([[Damage manipulation|before reductions]]).
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* If all explosion could hit a single target, it would deal up to /0.1|v1=}} ( /0.1|v1=}}|20tal}}) damage ([[Damage manipulation|before reductions]]).
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*
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* Freezing Field radius is always centered on Crystal Maiden and follows her even when she is moved (e.g. ).
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* Despite the visual effects, the damage is dealt as the falling ice shards are spawned, not upon them reaching the ground.
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* Despite the visual effects, the damage is dealt as the falling ice shards are spawned, not upon them reaching the ground.
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*
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* With , it adds an [[aura]] to Freezing Field, which tracks enemies within the area.
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** If an enemy unit is affected by the tracker
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** If an enemy unit is affected by the for |aghs}} seconds, is applied to the enemy unit based on its current level.
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** A unit can only be frostbitten once per cast of Freezing Field. Even if they re-enter the area, they
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** A unit can only be frostbitten once per cast of Freezing Field. Even if they re-enter the area, they will not be affected a second time.
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** If a unit is already frostbitten by a manual cast, it can still be frostbitten again by Freezing Field, refreshing the duration.
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** If a unit is already frostbitten by a manual cast, it can still be frostbitten again by Freezing Field, refreshing the duration.
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** The tracker resets whenever it is reapplied to a unit. This means a unit must be affected by it for seconds continuously in order to be frostbitten.
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** The tracker resets whenever it is reapplied to a unit. This means a unit must be affected by it for |aghs}} seconds continuously in order to be frostbitten.
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** The tracker
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** The is placed on enemies even without having Aghanim's Scepter, tracking the duration enemies spend within the area normally.
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** This means
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** This means if Freezing Field is upgraded while [[channeling]], enemies which have been in the area for more than seconds instantly have Frostbite applied to them.
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** The tracker does not affect [[invulnerable]] or [[hidden]] units.
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** The tracker does not affect [[invulnerable]] or [[hidden]] units.
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** The lingers for 0.1 seconds.
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** The lingers for 0.1 seconds.
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** In [[Ability Draft]], Frostbite must be drafted as well for this upgrade to work.
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** In [[Ability Draft]], Frostbite must be drafted as well for this upgrade to work.
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}}
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}}
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