Bane/Guide

Items: copy-edit

← Older revision Revision as of 01:02, 9 April 2021
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== Items ==
 
== Items ==
 
<section begin=items />'''Starting items:'''
 
<section begin=items />'''Starting items:'''
* keeps Bane's health pool up in the early game. It also destroys trees to make chain pulling of neutral camps easier, or instantly chops down enemy wards.
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* keeps Bane's health pool up in the early game. It also destroys trees to make chain pulling of neutral camps easier.
 
* restores health to Bane or a teammate.
 
* restores health to Bane or a teammate.
 
* gives Bane mana replenishment, sustaining his abilities like Nightmare, allowing him to set up kills more frequently.
 
* gives Bane mana replenishment, sustaining his abilities like Nightmare, allowing him to set up kills more frequently.
* provides vision around the map to spot enemy team's movements, setting up ganks or avoiding them.
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* provides vision around the map to spot enemy movements, setting up ganks or avoiding them.
 
* provides Bane with a small amount of passive health regeneration, allowing him to mitigate harass damage. More importantly, it gives him burst mana restoration in the early game, allowing him to get off one more ability for a key moment in ganks.
 
* provides Bane with a small amount of passive health regeneration, allowing him to mitigate harass damage. More importantly, it gives him burst mana restoration in the early game, allowing him to get off one more ability for a key moment in ganks.
   
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* provides even more burst health and mana than Magic Stick.
 
* provides even more burst health and mana than Magic Stick.
 
* boosts mobility, allowing Bane to play with perfect position.
 
* boosts mobility, allowing Bane to play with perfect position.
* completes from disassembling Arcane Boots, and provides mana regeneration for Bane to use abilities. It also increases Bane's cast range of his abilities and items, keeping him further away from enemy aggression.
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* is completed from disassembling Arcane Boots, and provides mana regeneration for Bane to use abilities. It also increases Bane's cast range of his abilities and items, keeping him further away from enemy aggression.
   
 
'''Situational items:'''
 
'''Situational items:'''
 
 
* give movement speed for mobility. The passive health regeneration also helps to offset Soul Ring's health cost.
 
* give movement speed for mobility. The passive health regeneration also helps to offset Soul Ring's health cost.
 
* gives Bane more utility while also providing useful bonuses. As he is already a strong ganker, Bane can easily get charges that can then be used to heal teammates or add additional damage to ganks.
 
* gives Bane more utility while also providing useful bonuses. As he is already a strong ganker, Bane can easily get charges that can then be used to heal teammates or add additional damage to ganks.
* provides intelligence and health regeneration to use abilities. The active can get Bane and allies to the right position, or break Linken's Sphere, opening up opportunities for disables.
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* provides intelligence and health regeneration to use abilities. The active can get Bane and allies to the right position, or break Linken's Sphere, opening up opportunities for disables.
 
* gives Bane a way to shield himself from physical attacks for a short duration, gaining him time to use his abilities or to retreat. Use with Fiend's Grip to prevent the enemy from killing him with physical attacks.
 
* gives Bane a way to shield himself from physical attacks for a short duration, gaining him time to use his abilities or to retreat. Use with Fiend's Grip to prevent the enemy from killing him with physical attacks.
* brings invisibility and magic resistance to Bane and his allies, allowing them to initiate on enemies or escape from engagements. Use on Bane while channeling Fiend's Grip to conceal himself from enemies.
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* brings invisibility and magic resistance to Bane and his allies, allowing them to initiate on enemies or escape from engagements. Use on Bane while channeling Fiend's Grip to conceal himself from enemies.
* weakens armor of target, including Roshan, allowing allies to deal more physical damage to them, and the passive mana regeneration helps Bane to maintain his mana pool.
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* weakens the armor of target, including Roshan, allowing allies to deal more physical damage to them, and the passive mana regeneration helps Bane to maintain his mana pool.
 
* grants strength, intelligence, and regeneration. The item's channel time benefits from Nightmare's long duration disable, ensuring the stun on targets. The item also applies damage to enemy buildings and creeps, helping Bane push and clear waves.
 
* grants strength, intelligence, and regeneration. The item's channel time benefits from Nightmare's long duration disable, ensuring the stun on targets. The item also applies damage to enemy buildings and creeps, helping Bane push and clear waves.
 
* gives increased movement speed, allowing Bane to position for abilities, and the intelligence and strong scaling mana regeneration greatly help with his casting. The active provides yet another disable that Bane can use on the enemy to set up ganks or hinder them in teamfights, or use on Bane himself to provide a short duration of invulnerability while also dispelling debuffs such as silences.
 
* gives increased movement speed, allowing Bane to position for abilities, and the intelligence and strong scaling mana regeneration greatly help with his casting. The active provides yet another disable that Bane can use on the enemy to set up ganks or hinder them in teamfights, or use on Bane himself to provide a short duration of invulnerability while also dispelling debuffs such as silences.
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* provides a large intelligence bonus and mana regeneration that alleviates Bane's casting problems, while also providing all-around attributes to increase survivability. The active allows him to utilize an instant hex.
 
* provides a large intelligence bonus and mana regeneration that alleviates Bane's casting problems, while also providing all-around attributes to increase survivability. The active allows him to utilize an instant hex.
 
* restores mana and health to team while removing debuffs from Bane. The armor and health regenerating aura works better on heroes at low HP, potentially saving them from deaths.
 
* restores mana and health to team while removing debuffs from Bane. The armor and health regenerating aura works better on heroes at low HP, potentially saving them from deaths.
* allows Brain Sap to pierce spell immunity, and reduces its cooldown and cast point, allowing Bane to spam it more often during teamfights. The stream of [[Magical damage|magic]] damage from upgraded Brain Sap is valuable during the late game to counter spell immunity and/or high armor from enemy heroes.<section end=items />
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* allows Brain Sap to pierce spell immunity and reduces its cooldown and cast point, allowing Bane to spam it more often during teamfights. The stream of [[Magical damage|magic]] damage from upgraded Brain Sap is valuable during the late game to counter spell immunity and/or high armor from enemy heroes.<section end=items />
   
 
[[Category:Guides]]
 
[[Category:Guides]]


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