Alchemist

Abilities

← Older revision Revision as of 01:35, 8 April 2021
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** The damage value does not update and is always based on the level the ability was cast on.
 
** The damage value does not update and is always based on the level the ability was cast on.
   
* The damage of multiple instances of Acid Spray fully stacks. The armor reduction, however, does not.
+
* The damage of multiple instances of Acid Spray fully stacks. However, the armor reduction does not.
   
* Does not affect [[couriers]].
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* Does not affect .
 
}}
 
}}
   
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| cooldown tal = -}}
 
| cooldown tal = -}}
   
| notes = * Interrupts Alchemist's [[channeling]] spells upon cast.
+
| notes = * Interrupts Alchemist's [[channeling]] abilities upon cast.
   
 
* A timer above Alchemist's head shows how much time is left before the Concoction blows up. This timer is visible to everyone.
 
* A timer above Alchemist's head shows how much time is left before the Concoction blows up. This timer is visible to everyone.
   
 
* While brewing the concoction, Alchemist can still move around and act freely.
* The brewing animation and particles are visible to everyone. The Unstable Concoction buff is hidden.
+
** The brewing animation and particles are visible to everyone. The Unstable Concoction buff is hidden.
   
* The sound can be heard by enemies only when the spell was cast within their [[vision]] range.
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* The sound can be heard by enemies only when the ability was cast within their [[vision]] range.
   
* The damage starts at and increases by *0.1|v1=}} ( *0.1|v1=}}) for each 0.1 seconds brewed, reaching the full damage in seconds.
+
* The damage starts at and increases by *0.1|v1=}} ( *0.1|v1=}}|20tal}}) for each 0.1 seconds brewed, reaching the full damage in seconds.
 
** The maximum damage upgrading [[talent]] immediately upgrades Alchemist's currently brewing concoction and all of his currently flying concoction projectiles.
   
 
* The stun starts at 0.3 and increases by *0.1|v1=}} for each 0.1 seconds brewed, reaching in seconds.
 
* The stun starts at 0.3 and increases by *0.1|v1=}} for each 0.1 seconds brewed, reaching in seconds.
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** The self-inflicted damage is lethal, it can be used to [[deny]] oneself.
 
** The self-inflicted damage is lethal, it can be used to [[deny]] oneself.
 
** The stun and damage can hit [[creep-heroes]] within the radius as well.
 
** The stun and damage can hit [[creep-heroes]] within the radius as well.
 
* While brewing the concoction, Alchemist can still move around and act freely.
 
 
* Choosing the maximum damage upgrading [[talent]] immediately upgrades Alchemist's currently brewing concoction and all of his currently flying concoction projectiles.
 
 
}}
 
}}
   
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* All stacks work fully independently from each other. They last seconds each and do not refresh each other.
 
* All stacks work fully independently from each other. They last seconds each and do not refresh each other.
 
** The status buff icon shows how much extra [[gold]] Alchemist gains on his next last hit.
 
 
** A second bounty number appears over Alchemist, showing the amount of extra gold earned. This number is only visible to Alchemist.
* The status buff icon shows how much extra [[gold]] Alchemist gains on his next last hit.
 
 
* A second bounty number appears over Alchemist, showing the amount of extra gold earned. This number is only visible to Alchemist.
 
   
 
* The minimum amount of last hits needed to reach the gold bonus cap is )/)|v1=}} (within the -second stack duration).
 
* The minimum amount of last hits needed to reach the gold bonus cap is )/)|v1=}} (within the -second stack duration).
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* The projectile travels at a speed of 900.
 
* The projectile travels at a speed of 900.
  +
  +
* Can regenerate up to |v1=}} health over its full duration.
 
}}
 
}}
   
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| notes = * Chemical Rage [[disjoint]]s projectiles and applies a [[basic dispel]] on Alchemist upon cast.
 
| notes = * Chemical Rage [[disjoint]]s projectiles and applies a [[basic dispel]] on Alchemist upon cast.
   
* Increases Alchemist's total [[movement speed]] to |v1=}} ( |v1=}}), and sets his [[base attack time]] to .
+
* Increases Alchemist's total [[movement speed]] to |v1=}} ( |v1=}}|25tal}}), and sets his [[base attack time]] to .
   
* Can regenerate up to |v1=}} ( |v1=}}) [[Health regeneration|health]] over its full duration.
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* Can regenerate up to |v1=}} ( |v1=}}|25tal}}) [[Health regeneration|health]] over its full duration.
   
 
* Chemical Rage is fully canceled on death.
 
* Chemical Rage is fully canceled on death.
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** Once cast, the Scepter is consumed and the targeted ally passively receives all of 's effects.
 
** Once cast, the Scepter is consumed and the targeted ally passively receives all of 's effects.
 
** Aghanim's Scepter in the inventory automatically targets self.
 
** Aghanim's Scepter in the inventory automatically targets self.
** This includes all Aghanim's Scepter upgrades, as well as the item's attributes, , , , [[health]], and [[mana]].
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** This includes all Aghanim's Scepter upgrades, as well as the item's attributes, , , , [[health]], [[mana]].
 
** The net worth of the Scepter transfers from Alchemist to the target hero. Self-casting does not change the net worth.
 
** The net worth of the Scepter transfers from Alchemist to the target hero. Self-casting does not change the net worth.
 
** Doing so does not change Alchemist's or the target's GPM.
 
** Doing so does not change Alchemist's or the target's GPM.
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** In [[Ability Draft]], this ability is part of instead.
 
** In [[Ability Draft]], this ability is part of instead.
   
  +
* Alchemist has to infuse himself with an Aghanim's Scepter for the bonuses to take into effect.
* Since up to 4 allies and Alchemist himself can be infused, Alchemist can gain up to }} attack damage and |%}}}}% spell damage amplification.
+
** Since up to 4 allies and Alchemist himself can be infused, Alchemist can gain up to }} attack damage and |%}}}}% spell damage amplification.
 
}}
 
}}
   


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