Witch Doctor

Abilities

← Older revision Revision as of 23:54, 24 March 2021
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| cooldown = 0
 
| cooldown = 0
   
| notes = * Voodoo Restoration does not interrupt [[channeling]] spells upon toggling.
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| notes = * Voodoo Restoration does not interrupt Witch Doctor's [[channeling]] abilities upon .
   
* [[Disable|Disabling]] Witch Doctor does not turn Voodoo Restoration off. However, he cannot turn it off himself while disabled either.
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* [[Disable|Disabling]] Witch Doctor does not Voodoo Restoration. However, he cannot turn it off himself while disabled either.
   
 
* Heals for }} health ( +|%}}*0.33}}% of max health) and costs }} mana in 0.33 second intervals, starting 0.33 seconds after toggled on.
 
* Heals for }} health ( +|%}}*0.33}}% of max health) and costs }} mana in 0.33 second intervals, starting 0.33 seconds after toggled on.
   
 
* The heal is provided by an [[aura]]. The mana cost is also depending on the aura. The buff lingers for seconds.
 
* The heal is provided by an [[aura]]. The mana cost is also depending on the aura. The buff lingers for seconds.
** This means when toggled off, the spell still heals and drains mana for 0.5 seconds before stopping.
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** This means when , the ability still heals and drains mana for 0.5 seconds before stopping.
** If Witch Doctor does not have enough mana to support another heal instance, the spell toggles itself off.
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** The ability if Witch Doctor does not have enough mana to support another heal instance.
** However, the lingering buff continues healing, despite the lack of mana, giving up to 2 possible heal instances for free.
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** However, the lingering buff continues healing, despite the lack of mana, providing up to 2 possible heal instances for free.
 
** It does not affect [[invulnerable]] or [[hidden]] units.
 
** It does not affect [[invulnerable]] or [[hidden]] units.
 
}}
 
}}


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