Weaver/Guide

Items: tone down boots recommendation and copy-edit

← Older revision Revision as of 02:17, 24 March 2021
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* Weaver players should avoid spells that disallow weaver to escape in dangerous situations like any spell that can [[silence]], [[Stun]], or [[root]].
 
* Weaver players should avoid spells that disallow weaver to escape in dangerous situations like any spell that can [[silence]], [[Stun]], or [[root]].
 
* Weaver is very item dependent, but is very hard to kill once he gets a .
 
* Weaver is very item dependent, but is very hard to kill once he gets a .
* Weaver is one of the most difficult heroes to lock down,d to stop but this elusiveness can be countered by disables, [[true sight]], and [[silence]].
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* Weaver is one of the most difficult heroes to lock down, but this elusiveness can be countered by disables, [[true sight]], and [[silence]].
 
* Weaver is great at kiting and killing melee carries (such as ) with the low cooldown of Shukuchi and the armor reduction effects of The Swarm.
 
* Weaver is great at kiting and killing melee carries (such as ) with the low cooldown of Shukuchi and the armor reduction effects of The Swarm.
* Though treated as hard carry, Weaver is one of the most difficult heroes to lane against because of Geminate Attack granting him the ability to hit an enemy twice in a single attack instance, effectively multiplying his damage output by two every few seconds.
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* Though treated as hard carry, Weaver is one of the most difficult heroes to lane against because of Geminate Attack granting him the ability to hit an enemy twice in a single attack instance, effectively doubling his damage output every few seconds.
 
* Sometimes, Weaver may consider relying solely on Shukuchi for movement speed and skip boots entirely, focusing on more important items like and for carry Weaver or for support Weaver.
 
* Sometimes, Weaver may consider relying solely on Shukuchi for movement speed and skip boots entirely, focusing on more important items like and for carry Weaver or for support Weaver.
 
* Weaver starts off with low strength, health, and armor. So, consider and that give attributes and you can upgrade into or .
 
* Weaver starts off with low strength, health, and armor. So, consider and that give attributes and you can upgrade into or .
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* The Swarm can cause enemies to take a lot of damage during the laning stage. This can be used to gank or push back enemies.
 
* The Swarm can cause enemies to take a lot of damage during the laning stage. This can be used to gank or push back enemies.
 
* When pushing, use The Swarm on an incoming enemy creep wave, causing them to stop and attack the beetles, giving you and allies more time to attack the tower.
 
* When pushing, use The Swarm on an incoming enemy creep wave, causing them to stop and attack the beetles, giving you and allies more time to attack the tower.
** The tower may also attack the beetles instead of your allies also, prolonging the push.
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** The tower may also attack the beetles instead of your allies, prolonging the push.
 
* The Swarm fully works on [[Roshan]] (armor reduction) and the beetle will also tank a couple of attacks for you. Weaver is actually a decent hero for level 1 Roshan attempts if your team wishes to try it (it will not be enough by itself however).
 
* The Swarm fully works on [[Roshan]] (armor reduction) and the beetle will also tank a couple of attacks for you. Weaver is actually a decent hero for level 1 Roshan attempts if your team wishes to try it (it will not be enough by itself however).
   
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== Items ==
 
== Items ==
 
<section begin=items />'''Starting items:'''
 
<section begin=items />'''Starting items:'''
* gives Weaver some regeneration in lane. Best used when needing a small amount of regeneration in the early game. Don't be afraid to use them as weaver dying in the early game can end up costing Weaver a lot of progress in the long run.
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* gives Weaver some regeneration in lane. Best used when needing a small amount of regeneration in the early game. Don't be afraid to use them as dying in the early game can end up costing Weaver a lot of progress in the long run.
* can save Weaver after a dangerous situation. If you're super low, remember use [[Shukuchi]] to get good distance from enemies and then use the [[Healing Salve]] to recover from large amounts of damage.
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* can save Weaver after a dangerous situation. If you're super low, remember to use [[Shukuchi]] to get good distance from enemies and then use the [[Healing Salve]] to recover from large amounts of damage.
 
* helps Weaver sustain his [[mana]] in lane.
 
* helps Weaver sustain his [[mana]] in lane.
 
* helps Weaver get last hits.
 
* helps Weaver get last hits.
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'''Early game:'''
 
'''Early game:'''
 
* gives health and mana in a pinch, which is useful for playing aggressively or for survivability in the laning phase.
 
* gives health and mana in a pinch, which is useful for playing aggressively or for survivability in the laning phase.
* give a decent speed boost, so Weaver can be a bit faster when he isn't in Shukuchi. Really important because Weaver is one of the slowest heroes in the game.
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* give a decent speed boost, so Weaver can be a bit faster when he Shukuchi is on cooldown and he is one of the slowest heroes in the game.
 
* synergizes well with Weaver's armor reduction.
 
* synergizes well with Weaver's armor reduction.
   


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