Unit Mechanics
← Older revision | Revision as of 00:17, 25 March 2021 | ||
Line 66: | Line 66: | ||
|-
|
|-
|
||
| style="padding:8px; padding-left: 15px" | '''[[Collision Size]]'''
|
| style="padding:8px; padding-left: 15px" | '''[[Collision Size]]'''
|
||
+ |
* [[Collision size#Ignoring Collision Size|Phased]]
|
||
| style="padding:8px; padding-left: 15px" | The internal size of a unit, which is impassable and can block other units. Most heroes have the same collision size, regardless of their graphical model.
|
| style="padding:8px; padding-left: 15px" | The internal size of a unit, which is impassable and can block other units. Most heroes have the same collision size, regardless of their graphical model.
|
||
|-
|
|-
|
from Dota 2 Wiki - Recent changes [en] https://ift.tt/3rerAu0
via IFTTT
Aucun commentaire
Enregistrer un commentaire