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'''Chaos Knight''' is a [[melee]] [[strength]] [[hero]] with one of the highest physical damage output ceilings of all heroes. He is mostly played as a [[carry]] and [[ganker]]. As his name implies, he has a theme based on randomness and uncertainty. His regular attack has an incredibly wide thirty damage spread, making his last hitting ability somewhat unreliable. [[#Chaos Bolt|Chaos Bolt]] is his most notorious luck-based ability which, at max level, can stun a target anywhere between a mediocre 2 seconds to an effective 4 seconds that will almost certainly assure the target's death; it will also deal a variable amount of damage ranging from minuscule to moderate. [[#Reality Rift|Reality Rift]] pulls Chaos Knight and his target to a predetermined point along the line between the two and reduces the foe's armor. [[#Chaos Strike|Chaos Strike]] is a [[Critical strike|crit-based]] ability with a proc chance and has random damage values. The four illusions produced by his ultimate [[#Phantasm|Phantasm]], that can deal up to his full attack damage at max level, benefit from his Chaos Strike and can teleport alongside him to attack the target whenever he uses Reality Rift. This allows Chaos Knight's physical damage output to be multiplied by up to four during teamfights later in the game, and it is not uncommon to see enemy heroes being killed instantly after being Reality Rifted by the apocalyptic horsemen. Thus, Chaos Knight is played as a carry who excels in both the mid and late game, if the game drags on long enough and he is able to acquire enough strength-based and survivability items to ensure that his illusions can stay alive, he will be able to overpower most hard carries and potentially wipe out an entire team by himself.
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'''Nessaj''', the '''Chaos Knight''' is a [[melee]] [[strength]] [[hero]] with one of the highest physical damage output ceilings of all heroes. He is mostly played as a [[carry]] and [[ganker]]. As his name implies, he has a theme based on randomness and uncertainty. His regular attack has an incredibly wide thirty damage spread, making his last hitting ability somewhat unreliable. [[#Chaos Bolt|Chaos Bolt]] is his most notorious luck-based ability which, at max level, can stun a target anywhere between a mediocre 2 seconds to an effective 4 seconds that will almost certainly assure the target's death; it will also deal a variable amount of damage ranging from minuscule to moderate. [[#Reality Rift|Reality Rift]] pulls Chaos Knight and his target to a predetermined point along the line between the two and reduces the foe's armor. [[#Chaos Strike|Chaos Strike]] is a [[Critical strike|crit-based]] ability with a proc chance and has random damage values. The four illusions produced by his ultimate [[#Phantasm|Phantasm]], that can deal up to his full attack damage at max level, benefit from his Chaos Strike and can teleport alongside him to attack the target whenever he uses Reality Rift. This allows Chaos Knight's physical damage output to be multiplied by up to four during teamfights later in the game, and it is not uncommon to see enemy heroes being killed instantly after being Reality Rifted by the apocalyptic horsemen. Thus, Chaos Knight is played as a carry who excels in both the mid and late game, if the game drags on long enough and he is able to acquire enough strength-based and survivability items to ensure that his illusions can stay alive, he will be able to overpower most hard carries and potentially wipe out an entire team by himself.
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== Bio ==
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== Bio ==
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