Works well with...
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== Good against... ==
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== Good against... ==
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* offer no protection against at all.
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* Duel locks down Anti-Mage for a long duration, preventing him from escaping with . One successful Duel initiation is usually enough for Legion Commander's team to kill Anti-Mage.
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* Duel locks down Anti-Mage for a long duration, preventing him from escaping with . One successful Duel initiation is usually enough for Legion Commander's team to kill Anti-Mage.
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* Drow Ranger's low mobility and lack of defensive abilities makes her an easy gank target in the early to mid-game.
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* Drow Ranger's low mobility and lack of defensive abilities makes her an easy gank target in the early to mid-game.
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* A Dueling Drow Ranger will lose her precious , reduce her damage output significantly and will more likely lose that Duel.
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* is almost suicidal when used on Legion Commander, as it invites an instant Duel and
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* is almost suicidal when used on Legion Commander, as it invites an instant Duel and Legion Commander herself is a natural carrier.
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* Huskar's low survivability and mostly on low health makes him particularly vulnerable to Legion Commander's high physical damage.
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* Huskar's low survivability and mostly on low health makes him particularly vulnerable to Legion Commander's high physical damage.
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* Heroes who rely on [[summons]] will see them destroyed easily by Overwhelming Odds: , , ,
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* Heroes who rely on [[summons]] will see them destroyed easily by Overwhelming Odds: , , ,
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* Heroes with low health will die easily during Duels, and can be farmed for damage in the early game: , , ,
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* Heroes with low health will die easily during Duels, and can be farmed for damage in the early game: , , ,
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* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: , ,
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=== Items ===
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=== Items ===
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* isn't really an obstacle for Legion Commander, and assuming she is dueling on her own terms, it will
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* isn't really an obstacle for Legion Commander, and assuming she is dueling on her own terms, it will even double her Duel winnings.
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** Don't use Lotus Orb on an ally that has a , because Legion Commander can't cast duel through it anyway.
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** Don't use Lotus Orb on an ally that has a , because Legion Commander can't cast duel through it anyway.
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* 's silence can be dispelled from allies by Press the Attack.
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* 's silence or 's root can be dispelled from allies by Press the Attack.
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== Works well with... ==
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== Works well with... ==
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* and helps keep enemies away from the Duel, preventing them from helping their ally.
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* and helps keep enemies away from the Duel, preventing them from helping their ally, or setup an easy Duel by secluding a lone prey.
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* will deal its full damage when an enemy is immobilized in a Duel. Its damage can also help Legion Commander win that Duel.
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* will deal its full damage when an enemy is immobilized in a Duel. Its damage can also help Legion Commander win that Duel.
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* sets up long duration stuns for Legion Commander to initiate on.
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* sets up long duration stuns for Legion Commander to initiate on. Duel can also be used to setup a maximum-duration stun from Sacred Arrow, resulting a tremendous amount of hard disable on the opponent, this is meaningful when Legion Commander try to initiate on the opponent's hard carry during the late game not to win the Duel, but to effectively remove that carry out of combat.
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* also helps Legion Commander initiate Duels, especially in the early game.
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* also helps Legion Commander initiate Duels, especially in the early game.
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* used on top of a Dueled opponent will usually result in an instant kill.
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* Although it is a bit overkill, a used on top of a Dueled opponent will usually result in an instant kill.
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