Enigma/Guide

Items

← Older revision Revision as of 08:52, 22 October 2019
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* also gives Enigma some mana management bonuses with protection, and its active ability synergizes well with Black Hole.
 
* also gives Enigma some mana management bonuses with protection, and its active ability synergizes well with Black Hole.
 
* upgrading this artifact to level 3 can be good investment at end game if you have it by mid game. Fills up the dps role nicely at the full upgrade as you combo BH, also reveals invisible enemies.
 
* upgrading this artifact to level 3 can be good investment at end game if you have it by mid game. Fills up the dps role nicely at the full upgrade as you combo BH, also reveals invisible enemies.
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* provides an intense increase to mana regeneration, and adds a much needed secondary disable that does not have a cast point.
   
 
'''Situational items:'''
 
'''Situational items:'''
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* can be an alternative to Mekansm when healing can not out-do massed area nukes on a push. When you have more than one fragile carry heroes in your team, they will appreciate the thought in a team fight.
 
* can be an alternative to Mekansm when healing can not out-do massed area nukes on a push. When you have more than one fragile carry heroes in your team, they will appreciate the thought in a team fight.
 
* is useful when there are hard counters with global effects like and or abilities that turn your own spell cast back at you such as in the opponent team to shut your combo down. Damage return buff can help you to slide away from a dire situation at mid game by creating an intimidating barrier preventing you to get focused after counter casts.
 
* is useful when there are hard counters with global effects like and or abilities that turn your own spell cast back at you such as in the opponent team to shut your combo down. Damage return buff can help you to slide away from a dire situation at mid game by creating an intimidating barrier preventing you to get focused after counter casts.
* grants invisibility so Enigma can initiate with the element of surprise without waiting to hunt for an Invisibility rune with Bottle. Can be an alternative to BKB or Blink when combined with Smoke of Deceit.
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* grants invisibility so Enigma can initiate with the element of surprise without waiting to hunt for an Invisibility rune with Bottle. Can be an alternative to BKB or Blink when combined with Smoke of Deceit to gank enemy jungler. When you need to stop a push, you still have to roam in the fog of war in the forest to initiate better instead of following the open lanes.
* allow you to initiate while suffering damage over time debuffs or very long ranged mini-stuns that can cancel out Blink Dagger. Considering a is not hard to come by as you push toward enemy base, Force Staff can be more reliable alternative to Shadow Blade or Glimmer Cape when paired with Aether Lens.
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* will be a better investment in case enemy team have passive aura carriers and push together at spread positions. Shadow Blade's effectiveness will diminish rapidly at endgame by the power of growing passive buffs.
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* may come handy to reflect single target long ranged nukes, mana manipulations, hexes or curses back at their fragile casters.
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* allow you to initiate while suffering damage over time debuffs or very long ranged mini-stuns that can cancel out Blink Dagger.
 
* expands and serves as a secondary Midnight Pulse when Malefice is off at cooldown or you're out-numbered. Also it heals your allies for a last ditch attempt. When paired with Bottle to hunt runes and buff your carry hero, no reason for it to not have charges when you need it.
 
* expands and serves as a secondary Midnight Pulse when Malefice is off at cooldown or you're out-numbered. Also it heals your allies for a last ditch attempt. When paired with Bottle to hunt runes and buff your carry hero, no reason for it to not have charges when you need it.
* may come handy to reflect single target nukes back at their fragile casters and not invested on strength or health enough. Main purpose is reflecting mana manipulation spells like and .
 
* provides an intense increase to mana regeneration, and adds a much needed secondary disable that does not have a cast delay.
 
 
* used for rushing Roshan faster. Better when paired with Helm of Dominator to resupply for Neutral Creeps to recast Eidolons
 
* used for rushing Roshan faster. Better when paired with Helm of Dominator to resupply for Neutral Creeps to recast Eidolons
 
* greatly increases the effectiveness of Black Hole, as well as much needed attributes to remedy his health and mana pools.
 
* greatly increases the effectiveness of Black Hole, as well as much needed attributes to remedy his health and mana pools.


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