Hero gameplay changes
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* 's can hit invisible units and those in fog.
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* 's can hit invisible units and those in fog.
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* can no longer cast while silenced. (Also with the cast backswing disabled in Dota 2, he can cast spells and attack much faster)
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* can no longer cast while silenced. (Also with the cast backswing disabled in Dota 2, he can cast spells and attack much faster)
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* 's can
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* 's can no longer intercept any spell.
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* can no longer kill s with .
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* can no longer kill s with .
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* 's now applies a regular stun, as opposed to a pause effect. So bashed units coming out of Chronosphere won't have the additional stun time, and heroes with toggleable abilities such as and can continue using their abilities inside Chronosphere. Another effect is that [[cyclone]]d units won't fly for the full duration inside the Chronosphere.
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* 's now applies a regular stun, as opposed to a pause effect. So bashed units coming out of Chronosphere won't have the additional stun time, and heroes with toggleable abilities such as and can continue using their abilities inside Chronosphere. Another effect is that [[cyclone]]d units won't fly for the full duration inside the Chronosphere.
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from Dota 2 Wiki - Recent changes [en] https://ift.tt/31n2Aoc
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