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<section begin=cast point />All spells require the casting unit to spend a certain amount of time before the spell's effects are applied. This time window is known as ''cast point'' or ''cast time''. Only once the unit reaches this point does the spell take effect. The length of the cast time can vary heavily and is set for each spell individually. Usually, a specific unit's spells share the same cast point.
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<section begin=cast point />All spells require the casting unit to spend a certain amount of time before the spell's effects are applied. This time window is known as ''cast point'' or ''cast time''. Only once the unit reaches this point does the spell take effect. The length of the cast time can vary heavily and is set for each spell individually. Usually, a specific unit's spells share the same cast point.
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Losing vision of target cancels cast animation.
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An ability only applies its effects, goes on cooldown and expends mana when the casting unit successfully reaches the cast point of the spell. This means when the unit gets interrupted by [[disable]]s or their own actions before reaching the cast point of the spell, the cast gets canceled, the spell's effects do not get applied, it won't go into cooldown and won't draw mana. The player also can manually stop the spell cast by issuing a or command. When the spell cast gets interrupted during the cast time, the visual cast animation ends as well.
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An ability only applies its effects, goes on cooldown and expends mana when the casting unit successfully reaches the cast point of the spell. This means when the unit gets interrupted by [[disable]]s or their own actions before reaching the cast point of the spell, the cast gets canceled, the spell's effects do not get applied, it won't go into cooldown and won't draw mana. The player also can manually stop the spell cast by issuing a or command. When the spell cast gets interrupted during the cast time, the visual cast animation ends as well.
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